Use separate faces as instances in geometry nodes? (Blender 3.*)

[3.x] Create Instances in Geometry Nodes: 2 Different Methods | Comparison With Suitable Examples
[3.x] Create Instances in Geometry Nodes: 2 Different Methods | Comparison With Suitable Examples

I have a mesh where each face is separated from each other. I’d like to add some motion to the faces by their vectors, but if I bring this object to geometry nodes I get only one instance imported (a whole object itself). Is there any way to use this object as a bunch of instances so I could affect faces separately from each other?
(the cube is just an example)

I have a mesh where each face is separated from each other. I’d like to add some motion to the faces by their vectors, but if I bring this object to geometry nodes I get only one instance imported (a whole object itself). Is there any way to use this object as a bunch of instances so I could affect faces separately from each other?

  • $\begingroup$ How did you import this object to GN? as single object or as collection? $\endgroup$ Dec 18, 2021 at 4:49
  • $\begingroup$ A single object. With collections the solution is simple. But I’m trying to achieve non-destructive pipeline so I need the mesh as one object here. $\endgroup$– 3DBearDec 18, 2021 at 6:27
  • $\begingroup$ Ah, Ok, apologies. My answer had a collection as well. $\endgroup$ Dec 18, 2021 at 6:29

1 Answer

  • $\begingroup$ Dang! The position node should have it been >0< I tried to achieve this with the mesh island and normal nodes all this time T_T Thanks! =) $\endgroup$– 3DBearDec 18, 2021 at 9:57
  • $\begingroup$ Using this technique, would it be possible to have them only rotate from the bottom edge for example, or would you need to have them as separate instances? $\endgroup$– NeilJun 24, 2022 at 12:13

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