Star Ocean: Integrity and Faithlessness (June 28)

Star Ocean: The Divine Force – 25 mins of PC Gameplay 4K 60FPS
Star Ocean: The Divine Force – 25 mins of PC Gameplay 4K 60FPS

Yeah, a short RPG wouldn’t bother me a bit. I’d prefer that, actually.

Here are excerpts from a couple of hands-on previews, both posted within the past day:

Star Ocean: Integrity and Faithlessness Puts Tri-Ace’s Long-Running Series Back on Track
Star Ocean celebrates its 20th birthday with a sequel that rethinks the JRPG

After sitting down with

Star Ocean: Integrity and Faithlessness

for two hours, telling Kobayashi it reminded me of the first three games in the series made him visibly transform from guarded and pensive to calm and reassured. And with good reason: For Kobayashi, Star Ocean V exists as a true labor of love.

During our talk, Kobayashi emphasized Star Ocean V’s focus on never letting the player let go of the controller, and that’s apparent from the outset. After opening with an extremely brief (and optional) battle tutorial, you’re on your way and hitting the world map within 15 minutes. While some of these changes have been a long time coming for JRPGs, the economy of Star Ocean V feels refreshing regardless.

Star Ocean V’s most standout element, though, comes in the form of its battle system, which features the same focus on immediacy found in the rest of the game. Battles don’t happen on a separate screen; instead, encountering enemies brings up the appropriate UI, and when the fighting’s over, you’re free to explore again without a single loading screen.

Star Ocean V may look a little last-gen, but there’s a good reason for that: The game also released on the PlayStation 3 in Japan (which won’t be happening here). It’s a bit disappointing that Tri-Ace hasn’t been able to fully make the leap to our current generation yet, but with Star Ocean being such a risky project, I understand why they decided to play it safe. And, to be fair, Star Ocean V doesn’t look

bad

; it’s just a little sparse if you’re used to games developed for newer hardware.

Even if the anime storyline might wash over players who’ve seen similar narratives before, the thought put into making Star Ocean into a more modern interpretation of the JRPG definitely inspires confidence. … I can’t say anything definitive about the entirety of Star Ocean V after playing just two hours, but it looks like it’s shaping up to be one of the unexpectedly great RPGs of 2016.

http://www.usgamer.net/articles/sta…ts-tri-aces-long-running-series-back-on-track
Hands-on with Star Ocean: Integrity and Faithlessness

Kobayashi and his team mean for Integrity and Faithlessness to reboot the series and begin a new chapter in a story of magic, adventure, and sailing the stars. Several additions have been made to the familiar mechanics of the franchise — seven-character battles chief among them.
Even after a few brief battles in Star Ocean’s opening area, the battle system’s potential is obvious and enthralling. Add in full crafting suite and a “Specialty System” that enables the heroes to gather resources (among other alluring unknowns), and Star Ocean: Integrity and Faithlessness promises to keep players engaged for dozens of hours.
http://blog.us.playstation.com/2016/04/08/hands-on-with-star-ocean-integrity-and-faithlessness/

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