PSA: Stop Creating Spam Sections in Levels

BUFFING “level easy” into LEVEL HARD
BUFFING “level easy” into LEVEL HARD

PSA: Stop Creating Spam Sections in Levels Apr 24, 2017 16:41:01 GMT -5 VegetarianBacon, Mortal, and 7 more like this

Post by Plasmatic on Apr 24, 2017 16:41:01 GMT -5

Recently (as in about 15 minutes ago) ,I was playing AbstractDark’s new demon level, “Formidable Guardians”. I was really enjoying the level. The bossfights were well done (with good tells) and the decoration was great. I was considering beating the level.
And then I came upon this little hell of a thing.
I wasn’t able to complete the level, actually. I was unable to spam fast enough to beat it, and I actually spent a good 10 minutes trying to do this. That’s a problem. Spamming ability shouldn’t be a requirement to beat a level. Geometry Dash is supposed to be a game about skill in precision, not a game about skill in rampantly mashing the mouse/screen/whatever. A section like this doesn’t test your ability to be precise and consistent in action, rather, it tests your ability to hit something over and over again. There’s a pretty big difference here.
Don’t get me wrong here. I’m not trying to complain about little wave sections which require a half-second of spamming. I’m not even talking about a slow-speed one-space wave which goes on, because that requires precise spamming. I’m talking about parts like this, which could really be done without paying attention to the screen at all. It doesn’t require any part of your body (and I mean not a single one) besides your arm.
I’m not just complaining about Formidable Guardians here. I was unable to complete Kirby’s Adventure (the level, not the game…) due to the spam section. I’ve never finished Arachnid Temple in practice because of the spam section. In all of these levels, I was completely able to get through the other parts, but not these.
One other problem here is the difference between computer and touchscreen. It’s muchharder to spam on a touchscreen. Considering the object counts in each of the above levels, they were likely all verified on computers. This puts mobile players at a disadvantage, because it is harder for them to spam as quickly as needed. So not only is spamming just poor gameplay for the game, it also is much harder for mobile (and tablet) players.
So, moral of the story: Geometry Dash is a game about precise action with a far-reaching audience. Spam sections like this aren’t about precise action, and they are very difficult for some in that audience. So… don’t use them, okay?
[End of super-serious Plas]

And then I came upon this little hell of a thing.

I wasn’t able to complete the level, actually. I was unable to spam fast enough to beat it, and I actually spent a good 10 minutes trying to do this. That’s a problem. Spamming ability shouldn’t be a requirement to beat a level. Geometry Dash is supposed to be a game about skill in precision, not a game about skill in rampantly mashing the mouse/screen/whatever. A section like this doesn’t test your ability to be precise and consistent in action, rather, it tests your ability to hit something over and over again. There’s a pretty big difference here.

Don’t get me wrong here. I’m not trying to complain about little wave sections which require a half-second of spamming. I’m not even talking about a slow-speed one-space wave which goes on, because that requires precise spamming. I’m talking about parts like this, which could really be done without paying attention to the screen at all. It doesn’t require any part of your body (and I mean not a single one) besides your arm.

I’m not just complaining about Formidable Guardians here. I was unable to complete Kirby’s Adventure (the level, not the game…) due to the spam section. I’ve never finished Arachnid Temple in practice because of the spam section. In all of these levels, I was completely able to get through the other parts, but not these.

One other problem here is the difference between computer and touchscreen. It’s muchharder to spam on a touchscreen. Considering the object counts in each of the above levels, they were likely all verified on computers. This puts mobile players at a disadvantage, because it is harder for them to spam as quickly as needed. So not only is spamming just poor gameplay for the game, it also is much harder for mobile (and tablet) players.

So, moral of the story: Geometry Dash is a game about precise action with a far-reaching audience. Spam sections like this aren’t about precise action, and they are very difficult for some in that audience. So… don’t use them, okay?

[End of super-serious Plas]

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