# How to Make: God Eater Style!

How to get glow in Geometry Dash [Glow Tutorial]
How to get glow in Geometry Dash [Glow Tutorial]

God Eater is a very colourful and object heavy level with a unique style. Many people have tried to copy this style, some with more success than others. Today I’m going to try and teach you how to make it! To make things easier, I’ve seperated GE design into 4 parts. These are:

Block and Orb Design

Rainbow Aesthetic

Spikes, Saws and Obstacles

Background Effects and Glow

So let’s get on it shall we?

Block and Orb Design

Let’s start with orb design first, since that’s by FAR the easiest part of a GE styled level. There are only two steps to making orb designs like Knobbel.

Place the orb.

Put glow inside the orb.

It’s really that simple! It doesn’t sound like much, but it’s surprisingly effective. Take a look:

If you want to make the orbs look a little bit more interesting, just add some basic orb deco around it and it looks just as good (I personally like it better without orb deco tho)

Now onto block design.

Let’s start with the basic outline of the blocks. As you can see in the background, the block outlines in GE are actually quite basic and uninteresting. To spice things up a bit, instead of making basic squares and triangles, make eccentric designs with lots of slopes! And whatever you do:

DO NOT FORGET CORNER PIECES

Once you have an outline, fill it in with basic solid black blocks, make sure you leave a 2-5 block gap for the rainbow aesthetic! (You’ll see what I mean later)

^

Filled in structure with a gap for renbews 8)

Now it’s time to fill in the black blocks, making sure not to put anything in the blank space. Knobbel likes to use a few specific objects for this, here are some of them below.

Now just place them around, finding what looks good. Make the block slightly cluttered with these objects, but not to the point where you can’t see the base block. Also try and use each object sparingly, and try and get an equal use out of each one. Here’s what I managed to come up with for my block design:

Like I said, not too cluttered, not too empty 😀

Rainbow Aesthetic

Surprisingly enough, this is actually one of the easiest parts to make! First of all, to get us started let’s go back to the gap we made in the block! You might have guessed what I’ll be making, but if you don’t, you’ll see in a moment. Ok, the first step is to make a shape using mini-block outlines that’s TWICE AS BIG as your intended area. This step is very important! You’ll see why in a second.

Now fill it all in with mini blocks! Make the blocks red with blending, and use a bit of opacity if you like. Make sure that every new column of blocks has its hue altered by +20 every time!

Now finally, shrink the block down by 2x and finish it off with some mini white glow on the inside of the block and add a few rays of light reflecting off of the block and you have yourself some rainbows for your blocks!

Oh but we’re not done yet. We still need rainbow aesthetics for the background! Lucky for you, these are normally fairly easy to make. Use things like rainbow DNA strands and little pillar things to add detail to the background. I tried to replicate some of the things Knobbel put in GE and I think they turned out pretty well!

Spikes, Saws and Obstacles

Once again, this step is sort of basic. I don’t think Knobbelboy really knew how to make obstacles that well, because tbh the spikes and saws in GE are kinda ugly. Let’s start with the spikes shall we?

There are a few steps in making spikes, and here they are.

Connect the spikes to the block

Fill the spikes with ugly red sh*t

Profit

Knob actually uses three different kinds of spikes in GE, and they are all pretty straightforward to make. Here they all are below.

A small spike with no decoration

A standard spike with lots of decoration

An inverted spike with slightly different decoration

Just experiment with the spike designs a bit. Eventually you’ll find something you like 😀

The saws are so easy to make that I’m not even gonna add any pictures. All you need to do is make an opaque black saw and add some other saw decorations around it. Another think Knob did in GE was add this black fuzz stuff with glow around it, but once again this is laughably simple to make so I’m not gonna tell you how to do it. That and I’m lazy.

Background Effects and Glow

Let’s start with the backgrounds. Almost all bg’s in GE are based of something real outside of geometry dash. To give you a few examples:

-The effects at the start of the drop are inspired by the 4 celestial pillars in the game Terraria.

-The mechanical worm thing halfway through the level is the boss The Devourer of Gods, which is widely regarded as the most feared and most difficult boss in the Terraria Calamity Mod

-The logo just before the drop is the title for the game God Eater for the PS2

-The “Titans” that Knob showed on his yt channel are inspired by some anime

As you can see, a lot of really impressive effects in God Eater were taken from other games and anime, so don’t be afraid to take inspiration!

Now let’s have a look at some

G L O W .

Glow is used quite widely in GE. Mainly it is used to outline blocks, like this:

But glow can also be used as actual deco, like these cool little lava spires/lasers in GE

Anyway, this was how to make God Eater style! I spent a lot of time on this and tried really hard to make it as good as possible so it would be really nice

if this could get a nice ‘ol feature

if this could get… uhh… likes?

Atom, out.

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