If Cookie Clicker was Made By Geometry Dash
If Cookie Clicker was Made By Geometry Dash

Full Garden

The Garden as of v2.01

The Garden is a farm minigame initially added to Cookie Clicker on March 31, 2018, in the 2.0053 beta version. It was fully implemented into version 2.01 of the game on April 18, 2018.

In the Garden, the player is able to grow and discover 34 unique species of plants and fungi. Crops can provide various passive positive boosts to your game, though some species can have negative effects. Certain mature plants and fungi give resources when harvested on top of their usual passive effects, with the exception of the Duketater, which only has a harvesting effect.

The Garden is unlocked by upgrading Farms to level 1 using a Sugar Lump. Each subsequent upgrade, up to level 9, further increases the plot size of the Garden, allowing more plants to be grown at once.

Ascending will not reset unlocked seed types, however it will clear the garden of all planted crops. Upon ascending, the Garden will not be accessible again until the player purchases a farm.

The Garden has its own equivalent of ascension. Once the player discovers all 34 species and completes their seed log, the option to sacrifice your garden is unlocked. Upon sacrificing, the player is given ten sugar lumps in exchange for resetting the garden’s progress. When the Garden is sacrificed for the first time, the player is awarded with the ‘Seedless to nay’ achievement, which makes future plants grow faster, cost less, and have a greater likelihood of dropping upgrades.

Garden Size[]

When first unlocked, the Garden’s size starts as a 2×2 grid. It can be further expanded by continuing to upgrade the farm level with sugar lumps. The maximum plot size of 6×6 is unlocked at level 9.

Level Size Plots New Plots

per Sugar Lump

Mutation Plots

(With Optimal Setup)

Plants Needed

for Optimal Setup

Cost Efficiency

(Mutation plots per plant)

1 2×2 4 4 2 2 (1 G; 1 Y) 1
2 3×2 6 1 4 2 (1 G; 1 Y) 2
3 3×3 9 1 6 3 (2 G; 1 Y) 2
4 4×3 12 0.75 8 4 (2 G; 2 Y) 2
5 4×4 16 0.80 10 6 (4 G; 2 Y) ~1.667
6 5×4 20 ~0.667 13 7 (4 G; 3 Y) ~1.857
7 5×5 25 ~0.714 17 8 (4 G; 4 Y) 2.125
8 6×5 30 0.625 22 8 (4 G; 4 Y) 2.75
9 6×6 36 ~0.667 26 10 (6 G; 4 Y) 2.6
10+ 6×6 36 0 26 10 (6 G; 4 Y) 2.6

The cost efficiency drops slightly at garden levels 5 and 6, before sharply rising at level 7.

Growing Crops[]

Plants and fungi can be planted in the garden by clicking on the seed you would like to plant on the left-hand side and then clicking on an empty tile in the Garden. A seed can be easily planted more than once by shift-clicking to plant. At each tick, the game will check three things for each tile: age, contamination, and mutation. The length between each tick is determined by the type of soil which is currently in use, though a tick can be triggered instantly by spending a sugar lump.

Age, Maturation, and Decay[]

A crop’s age is stored as an integer from 0-100, with its maturation age lying somewhere in between. A crop will decay once its age reaches 100 unless it is immortal. While growing, a crop ages every tick by its aging value, which in most cases is a fixed amount plus an additional randomized amount. The average ticks and time to maturation and decay are calculated as an average from this. As the age increases, the crops will grow as bud, sprout, bloom, and finally mature after reaching their mature age. The premature stages of growth increase as the crop reaches 1/3 and 2/3 of its mature age. A plant’s passive effects will increase in potency with each growth stage, reaching full strength once the crop matures. For premature plants, any passive effects will only be at 10% for buds, 25% for sprouts, and 50% for blooms.


Initially, the Garden only has one seed available, that being Baker’s Wheat. By leaving garden plots empty, Meddleweed may also appear. These two plants are the most fundamental species of the Garden: Baker’s Wheat is the basis for regular plants, while Meddleweed is the basis for fungi. Most new species appear as a result of mutations (created by having two or more parent crops adjacent to an empty plot), but the two basic species of fungi (Crumbspore and Brown Mold) can be found as a result of manually harvesting Meddleweed (older = higher chance, up to 10% for each). When trying to unlock these two plants, DO NOT use the Harvest All tool, as it may harvest any of your possibly newly spawned Crumbspore & Brown Mold that have not reached maturity, along with everything else without adding their seeds to your collection. However, using Ctrl+Shift+Click on it will only harvest mature instances of plants, rather than the entire garden.

If there is an empty plot, it has a chance to start growing a plant based on the adjacent (orthogonal and diagonal) plots. For example, if there are two adjacent Baker’s Wheat, the empty plot may produce another Baker’s Wheat or a random mutation: either a Thumbcorn or a Bakeberry. A plant from a mutation can only be added to your seed collection when it has at least reached maturity, as stated above. The exact probability can be calculated from the random list mechanism. In general, the actual number is close, but not equal, to the base chance. Most mutations require mature crops to trigger, but there are some exceptions. Additionally, certain mutations may also be prevented by having too many of a certain species adjacent to a slot (e.g. Ordinary Clover). See the species section below for a complete list of all mutation conditions.

Plots are processed in order from left to right, up to down. In some circumstances, this allows for a plot to be processed and potentially mutate a plant before its neighbors could’ve otherwise died, as well as for when they could’ve just matured. In general, setups where plants are in horizontal rows allows for more of these ticks, as the plants will be processed together and allow for these occasions to happen.

Mutation Setups[]

Common setups[]

The first half of the picture shows examples of optimal plant setups for each Garden level when trying to mutate a new crop from 2 parents of the same species (example: Thumbcorn from 2 Baker’s Wheats). Green squares (labeled with a “G”) indicate planted crops. Empty squares indicate locations for potential mutations.

The second half shows examples of optimal setups for each Garden level for mutations from 2 different parents (for example Cronerice from Baker’s Wheat and Thumbcorn). The green and yellow squares (labeled with a “G” and “Y” respectively) indicate the 2 types of planted tiles. The light red squares (labeled with an “R”) indicate plots that could grow unwanted crops resulting from the mutation of 2 plants of the same type. For example, growing Baker’s Wheat and Gildmillet may spawn unwanted Thumbcorns in the R plots.

For the second chart, level 6 can be altered to remove its unwanted plots by using the setup for level 7 without the empty top row. However, this uses up one more space in the grid, meaning there is one less space for a new plant to grow. This is optimal if you are not actively managing your Garden to remove unneeded or unwanted plants.

Golden Clovers[]

Golden Clovers are both one of the most useful plants in the garden due to their use for Golden Cookie combos, and one of the trickiest to obtain because of their incredibly low mutation rate. There are two competing strategies to mutate Golden Clovers, with their own upsides and downsides:

  1. You can crossbreed Baker’s Wheat with Gildmillet by using strategies from the above image. Make sure that you are using more Gildmillets than Baker’s Wheats, as 2 Baker’s Wheats can cause unwanted mutations while 2 Gildmillets cannot. This yields the highest mutation rate, with a mutation probability of 5.09% every tick when using the optimal setup with Wood Chips on the largest garden size; make sure to have more or equally as many gildmillets as there is Baker’s Wheats, to reduce wheat to wheat mutations to a minimum. However, this setup requires very active maintenance due the plants’ short lifespan and the very high probability of getting unwanted Ordinary Clover mutations. The optimal strategy is to first plant Gildmillets, then add the Baker’s Wheats 5 ticks before the Gildmillets mature, and replant the Baker’s Wheats once the first ones die. Use Wood Chips as your soil when the plants are mature, and Fertilizer when they are still growing. Don’t forget to regularly get rid of the Ordinary Clovers (ideally, on every tick). With this strategy, you will have a roughly 57% chance of getting a Golden Clover mutation before your Gildmillets die, which takes about 2 hours and 20 minutes.
  2. Alternatively, Golden Clovers can be mutated from sets of 4 Ordinary Clovers with a probability of 0.07%, and sets of 2 Ordinary Clovers with reduced chances (0.01%). The optimal garden setups can be found in the picture below. With the optimal setup on the largest garden size, the resulting mutation probability is 3.68% per tick, which is noticeably lower than the first strategy. However, this method requires less maintenance and is better suited for more passive playstyles, due to the Ordinary Clovers’ longer lifespan and the lowered amount of unwanted mutations. This strategy results in a roughly 75% chance of producing a Golden Clover mutation before your batch of Ordinary Clovers die – which takes about 4 hours 10 minutes.

Shriekbulbs can be a bit tricky to unlock. Despite the fact that they can be unlocked in one of several ways, the odds of one appearing are pretty low. The conventional method for unlocking them is by using Duketaters, in which case the picture above shows examples of optimal setups for each Garden Level.

Duketaters are the fastest way to unlock Shriekbulbs, especially since they don’t have to mature to be able to mutate into Shriekbulbs. However, they are rather expensive to plant. Alternately, you can use doughshrooms. While planting Duketaters does have a higher chance of producing Shriekbulbs, doughshrooms are cheaper to plant and also don’t require being mature.

Another possible method best fit for passive playstyles is to plant elderworts. They will never die, but need to be mature which takes around 140 ticks. This strategy can fit passive players, but keep in mind that that shriekbulbs can spread as themselves so there’s a good chance that your garden will be overrun with them if you’re gone for a period of time.


The image above shows examples of optimal setups for Everdaisies. Everdaisies are hard to grow, because they require the second-most adjacent plants to grow (after Juicy Queenbeets), which means your garden won’t have a lot of eligible spots.

Some of the layouts include redundant Tidygrass plants, which can be helpful when some plants die before others due to differences in maturation time. This isn’t a concern for Elderwort, which is immortal.

Juicy Queenbeets[]

JQ layout

Juicy Queenbeets are the hardest plants to unlock, as they require 8 surrounding Queenbeets and have a very low chance of mutation. The best setup for growing them is to plant 3×3 “rings” of Queenbeets in each corner, so that the center of the ring can grow a Juicy Queenbeet. The image above shows the amount of rings that can be in each garden level.

Because of the very low probability of mutation, it is not advised to attempt to unlock Juicy Queenbeets until you have reached level 7 Gardens, which is when you will be able to plant the maximum amount of rings (4). For level 8, 9 and above, if price is not an issue, it is advised to plant “independent” rings instead of having Queenbeets belong to multiple rings. This way, if a Queenbeet dies, it will only remove a single possible mutation spot.

Mutation Tree[]


Meddleweed, Crumbspore, and Doughshroom are able to contaminate other crops in an orthogonal direction when they are mature. The chance of this happening is very low. When it does occur, the contaminated plant is replaced by the attacking weed or fungus. Immortal plants are immune to contamination, as are certain other species. See the growth charts for an overview of contamination values and immunity information.


There are 34 different crops in the game. Each one has various properties which affect its aging rate, lifespan, passive effects, contributions to crossbreeding, and more. All positive effects (shown in green in the game) such as +x% stack additively, while all negative effects (shown in red in the game) such as -x% stack multiplicatively. The “cheaper” effect of Cheapcaps stacks multiplicatively.


Seed Name Effect(s) Description Mutation recipes

(Base Chance)

+1% CpS “A plentiful crop whose hardy grain is used to make flour for pastries.” 2x Baker’s Wheat (20%)

2x Thumbcorn (5%)

+2% cookies per click “A strangely-shaped variant of corn. The amount of strands that can sprout from one seed is usually in the single digits.” 2x Baker’s Wheat (5%)

2x Thumbcorn (10%)

2x Cronerice (2%)

+3% grandma CpS “Not only does this wrinkly bulb look nothing like rice, it’s not even related to it either; its closest extant relative is the weeping willow.” 1x Baker’s Wheat, 1x Thumbcorn (1%)
+1% golden cookie gains

+0.1% golden cookie effect duration

“An ancient staple crop, famed for its golden sheen. Was once used to bake birthday cakes for kings and queens of old.” 1x Cronerice, 1x Thumbcorn (3%)
+1% golden cookie frequency “Trifolium repens, a fairly mundane variety of clover with a tendency to produce four leaves. Such instances are considered lucky by some.” 1x Baker’s Wheat, 1x Gildmillet (3%)

2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.7%)

+3% golden cookie frequency “A variant of the ordinary clover that traded its chlorophyll for pure organic gold. Tragically short-lived, this herb is an evolutionary dead-end – but at least it looks pretty.” 1x Baker’s Wheat, 1x Gildmillet (0.07%)

2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.01%)

4x or more Ordinary Clover (0.07%)[note 1]

+1% golden cookie gains

+1% golden cookie frequency

+1% random drops

“These little flowers are easiest to find at dawn, as the sunlight refracting in dew drops draws attention to their pure-white petals.” 1x Ordinary Clover, 1x Gildmillet (2%)
+1% wrath cookie gains

+1% wrath cookie frequency

+1% grandma CpS

Surrounding plants (3×3) age 3% faster


“A very old, long-forgotten subspecies of edelweiss that emits a strange, heady scent. There is some anecdotal evidence that these do not undergo molecular aging.” 1x Shimmerlily, 1x Cronerice (1%)

1x Wrinklegill, 1x Cronerice (0.2%)

+1% CpS

Harvest when mature for +30 minutes of CpS (max. 3% of bank)

“A favorite among cooks, this large berry has a crunchy brown exterior and a creamy red center. Excellent in pies or chicken stews.” 2x Baker’s Wheat (0.1%)
+1% CpS

Harvest when mature for +3 minutes of CpS (max. 3% of bank)

Predictable growth

“A tangly bramble coated in a sticky, sweet substance. Unknown genetic ancestry. Children often pick these from fields as-is as a snack.” 1x Baker’s Wheat, 1x Brown Mold (10%)
+1% golden cookie gains

Harvest when mature for +3 minutes of CpS (max. 3% of bank)

Predictable growth

“A pale, even sweeter variant of the chocoroot. Often impedes travelers with its twisty branches.” 1x Chocoroot, 1x White Mildew (10%)
No effects

May overtake nearby plants

May drop spores when uprooted

“The sign of a neglected farmland, this annoying weed spawns from unused dirt and may sometimes spread to other plants, killing them in the process.” 1x mature Meddleweed, no more than 3x total Meddleweed (15%)

0x any plants (0.2%)

+0.2% effects from milk “Squeezing the translucent pods makes them excrete a milky liquid, while producing a faint squeak akin to a cat’s meow.” 1x Shimmerlily, 1x White Chocoroot (1%)
+1% reindeer gains

+1% reindeer frequency

“Originating in the greener flanks of polar mountains, this beautiful flower with golden accents is fragrant enough to make any room feel a little bit more festive.” 1x Shimmerlily, 1x Whiskerbloom (5%)

2x Chimerose (0.5%)

Surrounding plants (3×3) are 20% more efficient[note 2]

-2% CpS

“This flower grows an intricate root network that distributes nutrients throughout the surrounding soil. The reason for this seemingly altruistic behavior is still unknown.” 2x Whiskerbloom (5%)
+3% CpS

-5% cookies per click

-10% golden cookie frequency

“Traditionally used to brew a tea that guarantees a good night of sleep.” 1x Chocoroot, 1x Keenmoss (0.5%)
2% less wrath cookies

Wrinklers spawn 15% slower

“The metallic stench that emanates from this organism has been known to keep insects and slugs away.” 1x Cronerice, 1x Keenmoss (0.5%)

1x Cronerice, 1x White Mildew (0.5%)

Exactly 1x mature Wardlichen, 0x other Wardlichen (5%)

+3% random drops “Fuzzy to the touch and of a vibrant green. In plant symbolism, keenmoss is associated with good luck for finding lost objects.” 1x Green Rot, 1x Brown Mold (10%)

Exactly 1x mature Keenmoss, 0x other Keenmoss (5%)

+0.3% golden cookie effect duration

-2% CpS

Harvest when mature for +1 hour of CpS (max. 4% of bank)

“A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these.” 1x Bakeberry, 1x Chocoroot (1%)
-10% CpS

Surrounding plants (3×3) are 20% less efficient[note 3]

+1 sugar lump if harvested while mature

“A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these.

It looks like this one has grown especially sweeter and juicier from growing in close proximity to other queenbeets.”

8x Queenbeet (0.1%)
Harvest when mature for +2 hours of CpS (max. 8% of bank) “A rare, rich-tasting tuber fit for a whole meal, as long as its strict harvesting schedule is respected. Its starch has fascinating baking properties.” 2x Queenbeet (0.1%)
-2% CpS

Surrounding plants (3×3) are 5% less efficient

“A nasty vegetable with a dreadful quirk : its flesh resonates with a high-pitched howl whenever it is hit at the right angle by sunlight, moonlight, or even a slight breeze.” 1x Wrinklegill, 1x Elderwort (0.1%)

5x Elderwort (0.1%)

3x Duketater (0.5%)

4x Doughshroom (0.2%)

5x Queenbeet (0.1%)

Exactly 1x Shriekbulb, 0x other Shriekbulb (0.5%)

Surrounding tiles (5×5) develop no weeds or fungus “The molecules this grass emits are a natural weedkiller. Its stems grow following a predictable pattern, making it an interesting -if expensive- choice for a lawn grass.” 1x Baker’s Wheat, 1x White Chocoroot (0.2%)
Surrounding tiles (3×3) develop no weeds or fungus


“While promoted by some as a superfood owing to its association with longevity and intriguing geometry, this elusive flower is actually mildly toxic.” 3x Tidygrass, 3x Elderwort (0.2%)


Growth Charts[]


  • CC – CpS Cost (in minutes of CpS)
  • MC – Minimum Cost (in cookies)
  • AT – Age per Tick (equal chance [note 4])
  • MA – Mature Age (default [note 5])
  • MT – Maturation Time (average ticks)
  • LS – Lifespan (average ticks)
  • CV – Contamination Value
  • IC – Is Contaminable?

Plant Growth Chart[]

Fungus Growth Chart[]

Soil Types[]

As of version 2.029, there are 5 soil types in the game, available depending on the number of farms purchased. These can be activated without cost and are active for all plants in the garden, though only one can be active at a time. Immediately after changing the soil type, it cannot be changed for the next 10 minutes, unless a sugar lump is spent to reset the timer. Each soil type influences the tick speed, and most have secondary effects on weed growth, passive plant effectiveness, plant spread and mutation, and auto-harvesting.


Currently, there are four tools in the minigame. Sacrifice Garden is only unlocked when all seeds have been discovered.



Various plants and fungi have a very low chance to unlock an upgrade, usually a flavored cookie, when harvested while mature. These upgrades unlock permanently, so you don’t have to re-acquire them from the garden after every ascension. Two of the flavored cookies have additional effects (Elderwort biscuits and Green yeast digestives), one of which, unlike all other flavored cookies, does not feature an increase to CpS at all.

Icon Name Unlock condition Base price Description ID
Elderwort biscuits 1% chance of dropping after harvesting a mature elderwort [note 6] Cookie production multiplier +2%.

Grandma production multiplier +2%.

Dropped by elderwort plants.

Cost scales with CpS.

“They taste incredibly stale, even when baked fresh.”

Bakeberry cookies 1.5% chance of dropping after harvesting a mature bakeberry [note 6] Cookie production multiplier +2%.

Dropped by bakeberry plants.

Cost scales with CpS.

“Really good dipped in hot chocolate.”

Duketater cookies 0.5% chance of dropping after harvesting a mature duketater [note 6] Cookie production multiplier +10%.

Dropped by duketater plants.

Cost scales with CpS.

“Fragrant and mealy, with a slight yellow aftertaste.”

Green yeast digestives 0.5% chance of dropping after harvesting a mature green rot [note 6] +1% golden cookie gains and effect duration.

+1% golden cookie frequency.

+3% random drops.

Dropped by green rot plants.

Cost scales with CpS.

“These are tastier than you’d expect, but not by much.”

Wheat slims 0.1% chance of dropping after harvesting a mature baker’s wheat [note 6] Cookie production multiplier +1%.

Dropped by baker’s wheat plants.

Cost scales with CpS.

“The only reason you’d consider these cookies is because you feel slightly sorry for them.”

Fern tea 1% chance of dropping after harvesting a mature drowsyfern [note 6] You gain another +3% of your regular CpS while the game is closed.

(Must own the Twin Gates of Transcendence upgrade.).

Dropped by drowsyfern plants.

Cost scales with CpS.

“A chemically complex natural beverage, this soothing concoction has been used by mathematicians to solve equations in their sleep.”

Ichor syrup 0.5% chance of dropping after harvesting a mature ichorpuff [note 6] You gain another +7% of your regular CpS while the game is closed.

(Must own the Twin Gates of Transcendence upgrade.).

Sugar lumps mature 7 minutes sooner.

Dropped by ichorpuff plants.

Cost scales with CpS.

“Tastes like candy. The smell is another story.”



Minimizing seed costs[]

As you progress further into the game and your CpS gets larger and larger, the cost of planting garden plants will rise in tandem, so trying to unlock some of the more elusive plants out there will often end up costing you an arm and a leg and then some. However, there are a couple of ways to make gardening much more affordable. Unlike the dollars ($) used in the Stock Market minigame, whose value is dependant on your raw (i.e. unaltered) CpS, the prices of Garden plants can and will fluctuate depending on which buffs & debuffs happen to be active at any given time. CpS-increasing effects (like Frenzies & Building Specials) will substantially increase the cost of planting seeds for the duration of the effect, so it is highly advised to not plant seeds during a Frenzy (or any CpS-increasing buff in general) until the buff wears off. The exception is when you are stacking multiple golden cookie effects together to make a large combo, and have previously gotten a smaller combo to be able to afford the increased cost. On the other hand, things that lower your CpS will decrease seed costs accordingly, making them much more affordable. The best way to minimize the cost of planting a seed is by clicking wrath cookies until you get a Cursed Finger debuff, which has the side effect of temporarily setting your CpS to 0. While the debuff is active, the price of planting seeds will drop to the absolute minimum, which is almost always much lower than the regular, CpS-based price. This makes them surprisingly useful when trying to grow hard-to-get plants like Duketaters, Shriekbulbs and the elusive Juicy Queenbeet. However, Cursed Fingers only have about a 1 in 40 chance of appearing, so Clots, despite being less effective at cutting costs, are still a viable alternative due to them appearing nearly 10 times as often as the leading competitor. Another way of reducing costs (which may not be usable due to the costs of it at some points) is to sell buildings, plant, and rebuy buildings. Additionally, swapping out the spirit in the Pantheon that is giving you the largest CpS boost will also reduce seed costs (this can be quite significant if it is Mokalsium in diamond). Finally, if you have the Golden Switch turned on, then turning it off before planting seeds can lead to a net saving.

If you have reached the point where you would normally ascend, consider selling all your buildings, leaving only 300 farms (or whatever soil milestone you have reached), in order to reduce seed costs to a trivial amount. Also consider swapping out your krumblor aura to “Mind Over Matter”, making cookie upgrade drops 25% more frequent. This will allow you to easily unlock all garden upgrades without needing to worry about funds.

Useful Plants[]


Whiskerbloom is able to provide one of the highest CpS boosts in the game due to boosting the effect milk. This makes them useful to fill the garden with if you tend to idle most of the time and rarely ever click Golden Cookies. Initially, you should plant them in regular or fertilizer soil to speed up the growing process (minimising your CpS to reduce planting costs), then switch to clay soil once they’ve matured. (The reduced tick speed is actually quite helpful in this case, as it lets the plants stay mature for longer before needing to be replanted.) With enough achievements & kitten upgrades, the whiskerblooms will result in a massive CpS increase. You can also add in nursetulips to boost the whiskerblooms’ effects, but be aware that planting nursetulips will both reduce your overall CpS and also use up space that could otherwise be used for planting more whiskerblooms. The base increase in milk effects from the whiskerblooms (without nursetulips) can reach up to 7.2% once all the plants have matured (or 9% if using clay soil), which is nearly 50% more effective than Breath of Milk and only around 2.5% less efficient than a Diamond-slotted Mokalsium. Even better, since milk boosts (like CpS boosts) stack multiplicatively, using the whiskerblooms in combination with the aforementioned effects will lead to an even greater production boost! Whiskerbloom is also useful for planting right as you stack a large amount of golden cookie effects together while having other plants in the garden beforehand, as they will provide a sizeable boost even as buds.


Bakeberry is one of the better plants in the game when it comes to getting lots of cookies really quickly, although they are still outclassed by clicking combos. They can still be used for challenges such as clickless saves. Filling up an entire field with bakeberries will give you a base CpS increase of 36% once they all mature. Harvesting all 36 bakeberries will yield a whopping 18 hours of CpS! The cookies you get from the bakeberries are also affected by buffs & debuffs. Harvesting during a frenzy can give up to 3 hours and 30 minutes’ worth of production for each bakeberry you harvest, so harvesting all 36 plants can yield over 5 days worth of production! The “Harvest All” button is implemented favorably for the user: the CPS is calculated once when the button is clicked while it’s still boosted by all the bakeberries, but the cap is recalculated as each berry is harvested, allowing you to almost triple your bank (2.9x) in a single click! However, planting the bakeberries in the first place costs quite a lot of cookies, so you should aim to plant them while minimizing your CpS (see this section for more details) in order to lower those upfront costs and further maximise your gain. Additionally, it’s important to note that bakeberry harvesting rewards are capped at just 3% of your current cookies, so they should ideally only be harvested when you have loads of cookies saved up to get a bigger reward. (In order to get the full reward from all your bakeberries, you’d need to have at least 16 hours 40 minutes worth of CpS sitting there in your bank.) While duketaters could potentially be considered “better” than bakeberries (due to sporting a much greater cookie yield), duketaters are a lot more expensive, grow super slowly and inconsistently, and do not provide a CpS bonus. Queenbeets are a good alternative to this and are more worthwhile for combos that take longer (~3 hours or more) to get, although they still occasionally age too inconsistently, grow slower, and do not give a cps boost (freezing garden is required if you want to combo with them).

Golden Clover[]

Filling up an entire 6×6 field with Golden Clovers will grant a 108% increase in Golden Cookie frequency when all plants are mature (135% if using clay soil, and 192.08% with 18 strategically placed Nursetulips, although this decreases the cps by 48%). This can lead to a Frenzy lasting for many minutes on end, because a new Frenzy cookie will likely appear before the existing Frenzy has ended, extending its duration over and over and over. The increased Golden Cookie frequency also increases the chance of getting combo effects, which can potentially yield massive amounts of cookies.


Nursetulips are very effective at increasing the effectiveness of other plants. Since they reduce your CpS, Nursetulips should be used in situations where the goal isn’t to boost your CpS. (Examples include Wrinklegills, Golden Clovers, Keenmoss, etc.) With a full 6×6 garden, the most effective way of using Nursetulips is to alternate between planting rows of Nursetulips and rows of the other plant. This will have a greater effect than simply planting 36 plants of the desired type, at the cost of slightly lowering your CpS.

Soil Type Effect using Nursetulips vs. Full garden in dirt CpS Decrease
Dirt 117% 39.1%
Fertilizer 95.1% 29.2%
Pebbles/Wood Chips 62.3% 9.33%
Clay 142% 48.8%


  1. ↑ Golden Clover is slightly more likely to mutate with exactly 4 Ordinary Clovers surrounding it (~0.08%) Compared to 2 or 3 Ordinary Clovers (~0.01%) and 5+ Ordinary Clovers (~0.07%). This is because Golden Clover is included twice in the Random list mechanism.
  2. ↑ This does not include some aura effects like Elderwort’s and Ichorpuff’s age multiplier, but does include the CpS effect of other Nursetulips.
  3. ↑ This does not include some aura effects like Elderwort’s age multiplier.
  4. ↑ For ranges with decimal numbers, see hover text for details.
  5. ↑ The “Seedless to nay” achievement will decrease mature age by 5%.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Once this upgrade is unlocked, all future ascensions will have it immediately available for purchase from the store.


  • Since all random results of garden ticks are determined at the time of the tick, you can save before the tick and then reload the game as many times as you like to get the desired result.
  • Aging process for plants is effectively random: at each tick, a plant may grow older, or may not.
    A quick way to maximize (or reduce/prevent) plant aging is then to open the game in a few tabs (3-10), let them get one tick (or more), and then export a save where the plant got older (or where it didnt) and import it (ctrl-O) to all tabs with a different result. A few elderwort around the plant will do wonders to quicken aging!
    This works for plants without the “predictable growth” attribute, meaning most of them.
  • Green rot is the plant/fungus with the least average ticks of maturity until decaying with only two. Drowsyfern has the most with 700.
  • The results of all plant harvests are also randomized, so you can reload after harvesting and harvest again if you did not get a drop.
  • Using the Harvest all tool does not update the passive plant effects after each plant, so the harvest of multiple bakeberries will be higher if harvested at once than if harvested separately. This does not apply to the number of cookies in a bank: if the 3% maximum is lower than 30 minutes of cookies, each bakeberry will give more cookies than the previous one, even when harvested at once.
  • The “In the garden of Eden (baby)” achievement is a reference to the song “In-A-Gadda-Da-Vida” by Iron Butterfly. Its description, “Isn’t tending to those precious little plants just so rock and/or roll?” is a reference to the Simpsons episode “Bart Sells His Soul”, featuring the song.
  • The achievement “Seedless to nay” refers to a line from McMaNGOS’ remix of Tenacious D, called “Denacious T ”
    • It is also a spoonerism based on the common English phrase “needless to say”, referring to the fact that the player has gone from having virtually no seeds to having all of them, and finally back to having none again.
  • Saving up a large number of cookies and then selling every building except farms will drastically lower the price of each seed since they are related to Cps. However, this means you won’t be able to work toward upgrades or buying buildings since your Cps is so low and building a building would deplete your stores and also push the price of seeds up. It is recommended to work on achievements for golden cookies, the easter egg hunt, or Halloween during this time.
  • Effects of wrath cookies can also dramatically lower the prices for seeds. “Clot” will reduce the prices by 50% while “Cursed Finger” will even decrease all prices to the minimum, as it sets your Cps to 0. This makes the Cursed Finger an interesting option to replant your garden with otherwise expensive seeds without the long term detriments of selling your buildings.
  • “Pawn Shop” (2nd loan) from Stock Market can also be very useful to reduce the seed prices ten times during the 40 minute debuff period. As this loan instantly takes 40% of the bank, it is advised to exchange all cookies into the stocks first and sell them back after taking the loan (Decent amount of Brokers recommended).
  • Golden Cookie Frequency and Wrath Cookie Frequency only affect their respective cookie by making them appear faster. This means that the golden clover and similar plants are useless when the grandmas are angered.


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